Isobel Knowles and Van Sowerwine are the key artists behind It's a jungle in here. They have collaborated since 2001 on stop-motion animation films and interactive installations. Their work has been exhibited nationally and internationally.
In 2011 they premiered It’s a jungle in here as part of the 2011 Melbourne Festival. It’s a jungle in here then went on to win an Award of Distinction in the Interactive Arts category of the 2012 Prix Ars Electronica.Their 2010 work You Were In My Dream is touring to Korea, Taiwan and Thailand in 2011-2012 as part of Selectively Revealed, an Asialink and Experimenta touring exhibition and was shown at MONA (Museum of Old and New Art), Hobart.
Their interactive installations have also been exhibited at the ICA London, FACT, Liverpool, Media City Seoul, the Art Gallery of NSW and the Gallery of Modern Art, Brisbane. You Were In My Dream won the 2010 Premier of Queensland's National New Media Art Award. Their animation Clara won a Special Distinction at Cannes in 2004 and a Golden Hugo at the Chicago Film Festival.
Matthew Gingold is a media artist, programmer and creative technical consultant. Working across artforms and media, his practice spans installation, exhibition, performance, public and community outcomes.
Matthew Gingold created the programming and interface electronics for It's a jungle in here. He used openFrameworks to program the entire work and built a pressure-sensitive button to take user input. His programming included taking data from Flash files to produce masks in which to insert video feeds from two webcams, capturing data from a microphone and button and using this to create interactive responses and making large video files play smoothly and seamlessly.
Gingold’s own work explores chance, synchronicity, complexity, perception and the body. He is particularly obsessed with the various meanings ‘live’ and‘allve’ have within these contexts. Often this is explored through the use of the multiple – it’s differences and repetitions – and through these our connections to identity, the everyday and the sublime.
His works have been presented at MONA/FOMA (Hobart, TAS), The National Portrait Gallery of Australia (Canberra, ACT), Carriageworks (Sydney, NSW), The Melbourne Fringe (VIC), Seventh (VIC), Kings (VIC), WestSpace (VIC), Bus (VIC), The Centre for Contemporary Photography (VIC), Expo Bicentenario (Guanajuato, Mexico), Hi Seoul Festival (Korea) and The Melaka International Arts Festival (Malaysia).
Don Russell is a carpenter specialising in the unusual. Don also has a background in film as an actor and as an art director as well as playing music in several Melbourne based bands. He built the structure of It's a jungle in here which had to neatly contain all the audio visual and electronic equipment, be able to disassemble for packing and storage as well as look attractive. He also built the rotating platforms which we filmed the train animation with and re-engineered them for display in the exhibition.
Finn Roberston is a composer and sound designer. He grew up in country Victoria learning to play piano, guitar and trumpet before discovering the bizarre and otherworldly sounds that were possible to make with a computer. From 2000 to 2002 he applied and expanded these skills from his early experiments in electronic and acoustic composition at RMIT University's Media Arts under Philip Brophy and Philip Samartzis. His works are notable for integrating electronic music sounds with traditional orchestral arrangements.
Finn created the sound for It's a jungle in here based largely on field recordings and foley sessions to create an initially naturalistic soundtrack that at key points in the three animations transitions to an unreal soundscape to mirror the transformations that occur to the characters in the animation.
For three years Finn was in-house Audio Director and Lead Composer at Torus Games in Melbourne over which time he created the soundtracks and oversaw the sound design of over 10 commercially released games including Scooby-Doo! and the Spooky Swamp for Warner Bros. Interactive Entertainment and Shrek Smash n' Crash Racing for Activision.
Since then he has worked as a freelance composer and sound designer on various film, TV, animation and game projects including music for the final episode of season two of Offspring with Threadcount, Flight which was a 2011 Tropfest finalist, Pinion which was screened at the Melbourne International Film Festival in 2010 and Isobel Knowles' animations Owl Know How and I Fell off my Bike.
Oliver Marriott is an RMIT Computer Science graduate who works with artists and creative studios. His main interests lie in generative artworks, new interaction methods and physical motion. Oliver has recently collaborated with with Lightwell for the Bradman Museum and It's a jungle in here.